The Lodge Hunter

The Lodge is an exclusive society of elite hunters based in Meridian. Though any hunters who perform well in Lodge trials at Hunting Grounds are permitted access into the Lodge's headquarters, only 14 hunters can claim to be actual Lodge members. There are always 7 senior members known as Hawks, and 7 junior members known as Thrushes. Hawks each sponsor one hunter to become their Thrush, and Thrushes become Hawks when their sponsor dies or is otherwise removed from their role.

If you meet the strict requirements for entry to the Lodge building then catch the eye of a Hawk who is looking for a Thrush, you might achieve the Lodge hunter prestige. As a Lodge hunter you continue to gain class features as a hunter. However, you also have access to new class features called lodge masteries, which represent elite skills acquired from your Hawk or other Lodge members either through teaching or observation.

Requirements

  • You must achieve a minimum of 3 half-sun tokens by taking part in trials at hunting grounds to qualify for entry to Lodge headquarters.
  • You must travel to Meridian and gain entry to the Lodge headquarters.
  • You must be invited to become a Thrush by one of the Lodge's Hawks. Attaining additional trial tokens and performing great deeds are good ways to attract a Hawk's interest.

Prestige Features

Lodge Masteries

At any level you are able to select a new hunter's prowess, you may instead gain a lodge mastery. See the Prowess/Lodge Masteries Known table.

Each time you gain a level in the hunter class, you may choose one prowess you know and replace it with a lodge mastery from this list for which you qualify. Alternatively, you can replace a lodge mastery from this list either with a prowess for which you qualify, or an equivalent and interchangeable feature from another prestige to which you belong.

Level Prowess/Lodge Masteries Known
1 1
3 2
7 3
9 4
13 5
15 6
17 7
20 8

Weapons of the Lodge

By attaining this prestige you become eligible to win Lodge weapons by completing hunting grounds trials. Lodge weapons are equivalent to shadow tier weapons, but are of particularly masterful quality.

Weapon Cost (Shards) Cost (Materials) Damage Range (Ft.) Mod Slots Properties
Bow, War non-purchasable non-purchasable By arrow type 80/320 3 ammunition (shock, freeze, and corruption arrows), +1 to attack rolls
Ropecaster non-purchasable non-purchasable 1d8 impact, 2d10 tear 40 3 ammunition (heavy tie ropes), +1 to attack rolls
Sling, Blast non-purchasable non-purchasable By bomb type 30/90 3 ammunition (blast, proximity, and sticky bombs), +1 to target save DCs

The Lodge merchant in Meridian awards lodge weapons in exchange for proof of the following trial victories:

Sun Medals Prize
15 Half Suns Lodge Blast Sling
15 Full Suns Lodge Ropecaster
15 Blazing Suns Lodge War Bow
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