The Focused Hunter

A tiny minority of hunters are lucky enough to come across a working example of an ancient device known as a focus. Rarer still are the hunters that learn to operate the focus and take advantage of its myriad functions.

If you're fortunate enough to gain access to a focus and learn how it works you attain the focused hunter prestige. As a focused hunter you continue to gain class features as a hunter. However, you also have access to new class features called focus abilities, which represent an increasing understanding of your focus and its capabilities.


  • You must acquire a functional focus and make efforts to learn its use.

Prestige Features

Focus Abilities

At any level you are able to select a new hunter's prowess, you may instead gain a focus ability. See the Prowess/Focus Abilities Known table.

Each time you gain a level in the hunter class, you may choose one prowess you know and replace it with a focus ability from this list for which you qualify. Alternatively, you can replace a focus ability from this list either with a prowess for which you qualify, or an equivalent and interchangeable feature from another prestige to which you belong.

Level Prowess/Focus Abilities Known
1 1
3 2
7 3
9 4
13 5
15 6
17 7
20 8

Scan. As an action, your focus scans the area out to a range of 120 ft. The scan ends at the beginning of your next turn, but you can extend it by spending a bonus action. While scanning, your movement speed is halved. Your focus uses a visual interface, and you cannot learn anything from a scan while blinded.

A focus scan identifies and highlights the following:

  • Machines and other Metal World technologies
  • Machine components. While extending the scan you may spend an additional action to focus on a specific machine component, learning its exact purpose and specific weaknesses, if any. While the machine remains within 120 ft. of you, you have a +1 bonus to attack rolls against the component
  • Living creatures
  • Foraging points (you learn the approximate locations of useful plants, vegetables, and fruits)
  • Salvaging points (you learn the approximate locations of destroyed machines with useful parts remaining)
  • Scavenging points (you learn the approximate locations of useful or potentially valuable items)

Tag (requires Scan). While scanning, you can tag a a creature or machine as an object interaction. You can tag multiple targets. While a target is tagged and as long as they remain within 120 ft., you always know their location even when they aren't visible to you. When you attack a tagged creature or machine you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it. If a tagged target moves out of range, the tag ends. Your focus uses a visual interface, and a tag provides you no benefit while you are blinded.

Data Hack (requires Scan and Data Transfer). As Data Transfer, except you can now force scan through secure firewalls, allowing you to copy files from other focuses, military systems, and so on. A focus to focus transfer requires an uninterrupted minute and the transfer process is destructive, causing the other focus to be damaged beyond repair. Your Guide decides what happens when you try to transfer from another computer device: transferring from a larger device may not be possible due to higher security, or you might receive only some of the available data due to limited by the storage available in your focus. The process might also take longer than a minute. A computer is more powerful than your focus so may or may not be destroyed by the transfer, but even if the computer itself is intact the original files you just transferred become corrupt and irretrievable.

Data Transfer (requires Scan). While scanning, you can focus on an Metal World personal computer, phone, or similar as an object interaction. If the computer has low or no security, you can copy its files into your own logs. As part of the initial object interaction you gain the most recently modified file on the system. If you spend a minute scanning the computer, you can transfer all non-corrupt files to your focus.

Playback. You have access to the recordings on your Focus. Given at least an hour to review your video records you can perfectly recall any event and potentially detect clues you might have missed in the heat of the moment the first time round. However, videos are always taken from the point of view of the wearer so anything that wasn't in your point of view at the time will not be in the playback either. You can also browse videos logs that belonged to whoever owned the Focus in the last days of the Metal World. Spend an hour searching the logs: if you're not searching for anything particular, your Guide tells you what you find. Alternatively, name a person, place, object, or event from pre-machine history and roll a d20. On a 15-20, there is something about that subject in the previous owner's logs. It might be a recording of a time the previous owner encountered the subject of your search, or a time when they read about, heard about, or discussed it. The Guide determines what information it's possible to learn based on their knowledge of the last owner of the Focus.

Horizon Zero Dawn is the sole intellectual property of Guerilla Games. This is purely a fan work. Rules presented work with D&D 5e. Text and game mechanics presented in this wiki are not Open Game Content and should not be reproduced or repackaged in any way.