Potion | Cost (Shards) | Cost (Materials) | Crafting Recipe |
---|---|---|---|
Antidote, Corruption | 12 | 5 wires | 3 corruption glaze roots |
Antidote, Poison | 40 | 1 metal vessel | 1 corruption glaze root, 3 rich meat |
Health | 35 | 3 sparkers, 3 wire | 2 rich meat, 3 fatty meat |
Health, Master | 80 | 2 metal vessels | 5 rich meat, 5 fatty meat, 5 bony meat |
Health Boost | 35 | 2 chillwater | 3 fatty meat, 5 bony meat |
Resist Fire | 10 | 1 blaze | 3 fire kiln roots |
Resist Freeze | 10 | 1 chillwater | 3 freeze rime roots |
Resist Shock | 10 | 5 sparkers | 3 shock wax roots |
Antidote Potion, Corruption. If you are currently suffering from the corrupted condition, it immediately ends. You are also immune to the condition for 90 seconds (15 rounds).
Antidote Potion, Poison. If you are currently suffering from the poisoned condition, it immediately ends. You are also immune to the condition for 90 seconds (15 rounds).
Health Boost Potion. You gain temporary hit points equal to 4 times your proficiency bonus. These temporary hit points last for 90 seconds (15 rounds) or until lost through damage.
Health Potion. You regain hit points when you drink this potion. Roll a number of d6s equal to your proficiency bonus: you regain hit points equal to that amount.
Health Potion, Master. You regain hit points when you drink this potion. Roll a number of d6s equal to twice your proficiency: you regain hit points equal to that amount.
Resist Fire Potion. You gain resistance to fire damage and advantage to saving throws against the burning condition and other effects caused by fire weapons or other sources of fire and heat. The potion's effects last for 90 seconds (15 rounds).
Resist Freeze Potion. You gain resistance to freeze damage and advantage to saving throws against the *frozen** and chilled conditions and other effects caused by freeze weapons or the cold. The potion's effects last for 90 seconds (15 rounds).
Resist Shock Potion. You gain resistance to fire damage and advantage to saving throws against conditions and other effects caused by shock weaponry or other sources of electricity. The potion's effects last for 90 seconds (15 rounds).