Scrapper
Scrapper.png

A SCRAPPER

Scrapper

Large machine


Armour Class 14 (plating)
Hit Points 36 (20 - 56)
Speed 40 ft.


MIGHT FINESSE ACUMEN SPIRIT
+2 (B) +2 (D) -2 (D) -2 (D)

Skills notice +4
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses night vision 60 ft., passive notice 14
Challenge 1 (200 XP)


Pounce. If the watcher moves at least 20 feet straight toward a creature and then hits it with a smash attack on the same turn, that target must succeed on a DC 13 might saving throw or be knocked prone. If the target is prone, the watcher can make one tail strike against it as a bonus action.

Salvager. The scrapper breaks down fallen machines and other Metal World technologies it finds. Refer to the salvaging page for rules governing this trait.

Actions

Multiattack. The scrapper makes two claw attacks or three laser bursts.

Claw. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) melee impact damage.

Grinding Jaw. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) melee impact damage.

Laser Sweep. All creatures in a 20 ft. long, 5 ft. wide line must make a DC 13 finesse saving throw. On a failed save, they take 7 (2d4 + 2) laser damage.

Laser Burst. Ranged weapon attack: +5 to hit, range 30 ft., one target. Hit: 4 (1d4 + 2) laser damage.

Scan. The scrapper learns the current positions of all creatures and objects within 60 ft. of its own location, and can identify objects of salvageable value.

Components

Power Cell

AC 15; durability 20; damaged by tear, shock.

Tear. When tear damage reduces the power cell's durability to zero, it breaks off and falls in a randomly determined adjacent space. 1 sparker can be salvaged from the component.

Shock. When shock damage reduces the power cell's durability to zero, it explodes. Every creature within 10 feet must make a DC 12 finesse saving throw or take 10 (3d6) shock damage and suffer the stunned condition until the end of their next turn. On a successful save, a creature takes only half damage and isn't frozen. The scrapper automatically fails its saving throw.

Radar

AC 16; durability 20; damaged by tear.

Tear. When tear damages reduces the radar's durability to zero, it breaks and the scrapper can no longer use its scan action.

Scrapper Salvage

d20 roll Number of Items
1-9 1
10-15 2
16-19 3
20 4

If a salvage item says "(max 1)", if you roll the same result again for the same machine treat the result as though it were the previous available entry in the table. If that loot item is also limited to a maximum of 1 and has already been received, keep moving up the table.

d% roll Item
1-23 1 shard
24-46 1 wire
47-69 1 sparker
70-80 1 metal vessel
81-87 1 processed metal block (max 1)
88-93 1 scrapper lens (max 1)
94-97 1 small machine core (max 1)
98-100 1 scrapper heart (max 1)
Horizon Zero Dawn is the sole intellectual property of Guerilla Games. This is purely a fan work. Rules presented work with D&D 5e. Text and game mechanics presented in this wiki are not Open Game Content and should not be reproduced or repackaged in any way.