Sawtooth
Sawtooth.png

A SAWTOOTH

Sawtooth

Huge machine


Armour Class 15 (plating)
Hit Points 96 (56 - 136)
Speed 50 ft.


MIGHT FINESSE ACUMEN SPIRIT
+5 (B) +1 (D) -2 (D) -2 (D)

Skills notice +2
Damage Vulnerabilities fire
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses night vision 60 ft., passive notice 12
Challenge 5 (1,800 XP)


Pounce. If the sawtooth moves at least 20 feet straight toward a creature and then hits it with a smash attack on the same turn, that target must succeed on a DC 16 might saving throw or be knocked prone. If the target is prone, the sawtooth can make one bite attack against it as a bonus action.

Actions

Multiattack. The sawtooth makes three claw attacks.

Claw. Melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) melee impact damage.

Bite. Melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) melee impact damage.

Smash. Melee weapon attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) melee impact damage.

Components

Blaze Canister

AC 17; durability 40; damaged by tear, fire.

Tear. When tear damage reduces the canister's durability to zero, it breaks off and falls in a randomly determined adjacent space. 1 blaze can be salvaged from the component.

Fire. When fire damage reduces the canister's durability to zero, it explodes. Every creature within 15 feet must make a DC 12 finesse saving throw or take 10 (3d6) fire damage and suffer the burning condition, taking 3 fire damage for 1d4 turns or until the condition is removed. On a successful save, a creature takes only half damage and isn't burning. The sawtooth automatically fails its saving throw.

Sawtooth Salvage

d20 roll Number of Items
1-9 1
10-15 2
16-19 3
20 4

If a salvage item says "(max 1)", if you roll the same result again for the same machine treat the result as though it were the previous available entry in the table. If that loot item is also limited to a maximum of 1 and has already been received, keep moving up the table.

d% roll Item
1-23 1 shard
24-46 1 wire
47-69 1 sparker
70-81 1 blaze
82-87 1 luminous braiding (max 1 )
88-93 1 sawtooth lens (max 1 )
94-97 1 medium machine core (max 1)
98-100 1 sawtooth heart (max 1)
Horizon Zero Dawn is the sole intellectual property of Guerilla Games. This is purely a fan work. Rules presented work with D&D 5e. Text and game mechanics presented in this wiki are not Open Game Content and should not be reproduced or repackaged in any way.