Glinthawk
Glinthawk.png

A GLINTHAWK

Glinthawk

Large machine


Armour Class 16 (plating)
Hit Points 126 (70 - 196)
Speed 20 ft., fly 80 ft.


MIGHT FINESSE ACUMEN SPIRIT
+2 (B) +4 (C) -2 (D) -2 (D)

Skills notice +6
Damage Resistances freeze
Damage Vulnerabilities fire
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses night vision 60 ft., passive notice 16
Challenge 6 (2,300 XP)


Burn Susceptability. The glinthawk immediately lands when it gains the burning condition, and can't take flight again until it is no longer burning.

Deadly Dive. If the glinthawk flies at least 20 feet toward a creature and then hits it with a talon attack on the same turn, the target takes an extra 10 (3d6) melee impact damage. For the remainder of the glinthawk's turn, any opportunity attacks it provokes with its movement are made with disadvantage.

Salvager. The glinthawk breaks down fallen machines and other Metal World technologies it finds. Refer to the salvaging page for rules governing this trait.

Actions

Multiattack. The glinthawk makes two talon attacks or four freeze spit attacks.

Talon. Melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) melee impact damage.

Grinding Beak. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 18 (3d10 + 2) melee impact damage. Special: The glinthawk doesn't use its grinding beak for attacks unless it has no choice but to remain on the ground.

Freeze Spit. Ranged weapon attack: +8 to hit, range 100/300 ft., one target. Hit: 9 (1d10 + 4) cold damage, and the target must make a DC 16 Might saving throw, gaining the chilled condition until the end of the glinthawk's next turn on a failed save or suffering no adverse effects on a success. Each time a chilled target takes further freeze damage, it must make another DC 16 Might saving throw or become frozen until the end of its next turn, at which point it returns to being chilled for an additional turn.

Freeze Cloud (recharge 4-6). The glinthawk spits frost, targeting a 10-foot radius area centered on any point within 120 feet. All creatures in the area must make a DC 16 Finesse saving throw. On a failed save a creature takes 11 (2d10) freeze damage and suffers the frozen condition until the end of their next turn or until the condition is ended early, at which point the creature gains the chilled condition. On a successful save, a creature takes only half damage and isn't frozen. A creature chilled by this effect may repeat its saving throw at the end of its turn, ending the condition on a success.

Components

Grinding Beak

AC 18; durability 40; damaged by tear.

Tear. When tear damage reduces the grinding beak's durability to zero, it is destroyed. The glinthawk can no longer use its grinding beak action, and is incapable of salvaging fallen machines and Metal World objects.

Freeze Sac

AC 18; durability 50; damaged by tear, impact.

Tear, impact. When damage reduces the freeze sac's durability to zero, it explodes. The glinthawk can no longer use its freeze spit or freeze cloud actions. Every creature within 10 feet must make a DC 15 finesse saving throw or take 21 (6d6) freeze damage and suffers frozen condition until the end of their next turn or until the condition is ended early, at which point the creature gains the chilled condition. On a successful save, a creature takes only half damage and isn't frozen. The glinthawk automatically fails its saving throw. A creature chilled by this effect may repeat its saving throw at the end of its turn, ending the condition on a success.

Glinthawk Salvage

d20 roll Number of Items
1-9 1
10-15 2
16-19 3
20 4

If a salvage item says "(max 1)", if you roll the same result again for the same machine treat the result as though it were the previous available entry in the table. If that loot item is also limited to a maximum of 1 and has already been received, keep moving up the table.

d% roll Item
1-23 1 shard
24-46 1 wire
47-69 1 sparker
70-80 1 chillwater
81-87 1 processed metal block (max 1)
88-93 1 glinthawk lens (max 1)
94-97 1 small machine core (max 1)
98-100 1 glinthawk heart (max 1)
Horizon Zero Dawn is the sole intellectual property of Guerilla Games. This is purely a fan work. Rules presented work with D&D 5e. Text and game mechanics presented in this wiki are not Open Game Content and should not be reproduced or repackaged in any way.