Bandit
Bandits.png

BANDITS

Bandit Fighter

Medium human


Armour Class 13 (medium bandit outfit)
Hit Points 21 (6 - 36)
Speed 30 ft.


MIGHT FINESSE ACUMEN SPIRIT
+1 (C) +0 (C) +0 (D) +0 (C)

Senses passive notice 10
Challenge 1/8 (25 XP)


Reckless. At the start of its turn, the bandit fighter can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The bandit fighter makes two attacks with its daggers.

Spear. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) melee impact damage or 6 (1d8 +1) melee impact damage if wielded in two hands.

Dagger. Melee or ranged weapon attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) melee or ranged impact damage.

Bandit Brawler

Medium human


Armour Class 13 (medium bandit outfit)
Hit Points 28 (8 - 48)
Speed 30 ft.


MIGHT FINESSE ACUMEN SPIRIT
+1 (C) +0 (C) +0 (D) +0 (C)

Senses passive Notice 10
Challenge 1/4 (50 XP)


Reckless. At the start of its turn, the bandit brawler can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The bandit fighter makes two attacks with its daggers.

Explosive Staff. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) melee impact damage or 6 (1d8 +1) melee impact damage if wielded in two hands. At the bandit brawler's option they may hit the target with the explosive cap at one end of the staff to deal 10 (3d6) additional explosive damage. Once they have done so, this feature of the staff can't be used again until the explosive cap is replaced.

Dagger. Melee or ranged weapon attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) melee or ranged impact damage.

Bandit Sniper

Medium human


Armour Class 13 (light bandit outfit)
Hit Points 6 (2 - 11)
Speed 30 ft.


MIGHT FINESSE ACUMEN SPIRIT
+0 (C) +2 (C) +0 (D) +0 (C)

Skills notice +4
Senses passive notice 14
Challenge 1/4 (50 XP)


Actions

Hunter Bow. Ranged weapon attack: +4 to hit, range 80/320 ft., one target. Hit: By ammo type.

  • Fire Arrow. 4 (1d4 + 2) ranged impact damage and 3 (1d6) fire damage. Additionally, the target must make a DC 12 Finesse saving throw or gain the burning condition, taking 3 fire damage for 1d4 turns or until the condition is removed.

Dagger. Melee or ranged weapon attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) melee impact damage.

Bonus Actions

Archer's Eye. The bandit sniper can add 5 (1d10) to its next attack or damage roll with a longbow or shortbow.

Bandit Thug

Medium human


Armour Class 13 (light bandit outfit)
Hit Points 14 (4 - 24)
Speed 30 ft.


MIGHT FINESSE ACUMEN SPIRIT
+1 (C) +1 (C) +0 (D) +0 (C)

Skills notice +2
Senses passive notice 12
Challenge 1/4 (50 XP)


Actions

Multiattack. The bandit thug makes two attacks with its hunter bow or club.

Hunter Bow. Ranged weapon attack: +3 to hit, range 80/320 ft., one target. Hit: By ammo type.

  • Hunter Arrow. 4 (1d6 + 1) ranged impact damage and 2 (1d4) tear damage.

Club. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) melee impact damage.

Bandit Slugger

Medium human


Armour Class 13 (medium bandit outfit)
Hit Points 40 (30 - 65)
Speed 30 ft.


MIGHT FINESSE ACUMEN SPIRIT
+2 (C) +0 (C) +0 (D) +0 (C)

Senses passive notice 10
Challenge 1 (200 XP)


Reckless. At the start of its turn, the bandit slugger can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Multiattack. The bandit slugger makes three attacks with its battleaxe or four attacks with its daggers.

Battleaxe. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) melee impact damage or 8 (1d10 +2) melee impact damage if wielded in two hands.

Dagger. Melee or ranged weapon attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) melee or ranged impact damage.

Bandit Marksman

Medium human


Armour Class 14 (light bandit outfit)
Hit Points 36 (12 - 66)
Speed 30 ft.


MIGHT FINESSE ACUMEN SPIRIT
+0 (C) +3 (C) +0 (D) +0 (C)

Skills notice +6
Senses passive notice 16
Challenge 1 (200 XP)


Actions

Multiattack. The bandit marksman makes two attacks with its hunter bow or dagger.

Hunter Bow. Ranged weapon attack: +6 to hit, range 80/320 ft., one target. Hit: By ammo type.

  • Fire Arrow. 5 (1d4 + 3) ranged impact damage and 3 (1d6) fire damage. Additionally, the target must make a DC 14 Finesse saving throw or gain the burning condition, taking 3 fire damage for 1d4 turns or until the condition is removed.

Dagger. Melee or ranged weapon attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) melee impact damage.

Bonus Actions

Archer's Eye. The bandit marksman can add 5 (1d10) to its next attack or damage roll with a longbow or shortbow.

Bandit Warrior

Medium human


Armour Class 13 (light bandit outfit)
Hit Points 40 (15 - 65)
Speed 30 ft.


MIGHT FINESSE ACUMEN SPIRIT
+2 (C) +2 (C) +0 (D) +0 (C)

Skills notice +3
Senses passive notice 13
Challenge 1 (200 XP)


Actions

Multiattack. The bandit warrior makes two attacks with its hunter bow or four attacks with its blade.

Hunter Bow. Ranged weapon attack: +5 to hit, range 80/320 ft., one target. Hit: By ammo type.

  • Hardpoint Arrow. 12 (3d6 + 2) ranged impact damage and 7 (3d4) tear damage.

Blade. Melee weapon attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) melee impact damage.

Bandit Loot (CR 1/8 - CR 1)

d20 roll Number of Items
1-9 1
10-15 2
16-19 3
20 4
d% roll Item
1-46 1 shard
47-75 1 ammunition of a type carried by bandit (if bandit carries more than one type, randomly determine which type)
76-91 1 desert glass
92-100 1 slagshine glass
Horizon Zero Dawn is the sole intellectual property of Guerilla Games. This is purely a fan work. Rules presented work with D&D 5e. Text and game mechanics presented in this wiki are not Open Game Content and should not be reproduced or repackaged in any way.